We are using the Unknown Armies game mechanics. You can download a PDF character sheet here. You will start with the standard 220 points to divide up, as well as the usual default skills (e.g. 15% general athletics, drive, etc; initiative = 1/2 speed). You do NOT need a trigger event (athough if you want one that's ok). Interest in the Occult can't hurt, although is not required. If you want "interesting" abilities, talk to me.

RPPs (Role Playing Points) will be handed out for Fun Facts, Useful Tidbits, and Journal Entries (writeups/summaries). RPPs also may be given out for extra good roleplaying. RPPs can be used to re-roll a specific die roll (including a GM roll).

The magic system will be roughly similar to the old Cthulhu magic system. Magic Points are generated using a conversion from XP (or equivalent) to MPs. If you want to learn Magic, and have a chance at being successful at it, talk to the GM.

The Bottle will not be in play this game. Characters may be played by the GM depending on the situation & necessity of the PCs presence.

 

 

 

 

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