Please note: This is the short version. If something looks interesting, email the GMs For a full description.
Property/Options | Points | Notes/Description |
---|---|---|
Allia | 3 | Per allia (single use "wish") |
Banes | -1 | Per 2 Banes. GM decides on what they are. |
Borderguard Power Level Penetration | 3 1 | Per miracle level Per penetration level |
Chancel Health Mana Mine Weak Chancel Dying Chancel | 1 -1 -2 | Per miracle point. Allows one to harvest MPs per story, maximum of 5 levels (1 MP per level). Pay Chancel 2 MPs per session Pay Chancel 5 MPs per session |
Chancel Status Important Treaty Primary Target | 4 4 -4 | Chancel receives respect (or at least help) Chancel has Lord Entropy's favor Excrucians target the Chancel |
Defender's Blessing | 2 | Per Auctoritas level |
Earthly Magics Standard Common Anchorable Auctoritas Miraculous | 1 +1 +2 +3 +5 | Some residents have Earthly magics Many residents have Earthly magics Such residents can become anchors Such residents have an Auctoritas Chancel has miraculous inhabitants |
Erus (landlord) Radiant Realm's Heart Warden True King/Queen | -1 -2 -3 -4 | The higher the power they wield, the more nasty they are Pleasant landlord Assertive landlord Agressive landlord Megalomaniacal landlord |
Gates (accessibility) Convenient Mobile Ubiquitous Open Associate Gate Ally Gate Realm Gate Enemy Gate | 2 6 7 -2 1 2 0 -4 | Many entrances Mobile entrances Omnipresent entrances Open border to the mundane world Gate to associated Chancel Gate to allied Chancel Gate to another Realm or time. +1 per reduced RMP cost to use (max 4 points spent) Gate to hostile Chancel |
Magic Normal Magic Faery Magic Alchemy High Summonings | 3 2 +1 +1 | |
Populace Devoted Hated | 6 -3 | Residents love the Powers Residents hate the Powers |
Technology Technological Rarity Deviant Technology Technology Barrier Extrapolative Tech Weird Science | -1 -1 1 2 +1 | Magic & Technology rare in Chancel Cannot remove tech from Chancel Cannot bring tech into Chancel |