Blue eyes, blonde curly hair and a sad little smile which says, "Oh dear, how helpless I am and will all these big strong people help me." She only uses her lisp and tears in dire emergencies. Always carries Arnold, her teddy bear (who is Very Important to her). She is just out of Basic Training and sure that she can persuade those nasty little criminals to come along. (Uniform and weapon both too big for her.)
Since she ought, technically, to be dead, she has one useful ability in addition to her Cuteness. She can see ghosts and other supernatural entities. What will happen when someone WHO TALKS LIKE THIS notices is anyone's guess. (Stares into space at nothing and listens to people other people cannot see.)
She is absolutely useless in combat and liable to go "eeeeek" if anything icky happens.
In GURPS terms:
ST | 9 | (-10 points) |
DX | 12 | (20 points) |
IQ | 12 | (20 points) |
HT | 12 | (20 points) |
Skills:
First Aid | 13 | Ankh-Morpork Knowledge | 12 |
Broadsword | 12 | Diplomacy | 12 |
Sling | 11 | Fast-Talk | 12 |
Needlecraft | 12 | Detect Lies | 12 |
Match-Making | 12 | Interrogation | 11 |
Criminology | 11 | Shadowing | 12 |
Psychology | 12 | Stealth | 12 |
Acting | 12 | Streetwise | 12 |
Character points: 1pt each: Criminology, Area Knowledge, Merchant, Interrogation; 2pts each: First Aid, Broadsword, Sling, Needlecraft, Match-Making, Acting, Fast-Talk, Shadowing, Stealth, Streetwise; 4pts each: Psychology, Diplomacy, Detect Lies
Advantages: Appearance: Beautiful (15 points), Charisma +3 (15 points), Literate (10 points), Legal Enforcement Powers: Local (5 points), Sees the Unseen (10 points) Disadvantages: Delusion: "No one could possibly want to hurt me. I'm cute!" (-10 points), Cowardice (-10 points), Squeamishness (-10 points), Youth: 15 years old (-6 points)
Quirks: Always has her teddy bear with her; Twirls her blonde curls while thinking; Doesn't understand what other girls see in Thrug; Goes "eeekkk!" when alarmed; Practices needlecraft when off duty.
Equipment: (Light Encumbrance) Heavy Leather Armour (PD 2 DR 2) Broadsword (Cutting 1 dice -1 skill due to low ST) Sling and slingstones. Sewing kit and Teddy bear in shoulder bag.
Cute Little Girl: 4 dice. Watchman: 2 dice. Fringe Power: Sees the Invisible. Always on.
Secret: She really ought to be dead.
Flaw: She is absolutely useless in combat and liable to go "eeeeek" if anything icky happens.
Important Person: Arnold, her teddy bear.