Big Malcolm MacDonald: The Gigantic Gnome

Malcolm is something of an outcast among his own people. Being of enormous size (almost six inches tall) and considerable strength he has difficulty getting into the spaces that other gnomes regard as suitable for making a snug home. Remarks about "huge greet lummoxes eatin' us oot of hoose and hame" were also made pointedly by his relatives. So he had to find a new life for himself out in the human world. He now lives in an old doll's house (luxury accommodations by gnome standards) in the attic of Psuedopolis Yard and is eager to make his way in the world.

Unlike some gnomes (Wee Mad Arthur is a name that comes to mind) he is not mindlessly aggressive: in fact he is a quiet, studious and easy-going type who has never felt the need among his own people to prove anything about his ability to knock heads together. Happily for him the reputation of gnomes like Wee Mad Arthur has made his fellow trainees wary of him. When his temper is aroused, however, he is quite capable of rushing at things and people much bigger than him and cutting them off at the ankle. He can use his size and considerable strength (even compared to much larger humanoids) to great advantage. ("Noo, laddie, let's settle this peacable-like. Ye'll no be wanting me to be getting angry.")

His basic training was the best overall in his group and his superiors have already marked him down for possible promotion. (Wears uniform and carries gnome sized shillelagh on duty.)

He is an enthusiast for his people's native instrument and the reason his doll's house is up in the attic is his enthusiasm for playing the pipes at all hours. It has a thousand and one uses apart from rallying the gnomish clans and terrifying the enemy. Some even allege it can be used to make music. (Carries his bagpipes at all times).

In GURPS terms:

ST 10 (0 points)
DX 12 (20 points)
IQ 12 (20 points)
HT 10 (0 points)
Base Speed 6.5 (Incl running) Move 4
Basic Damage Thrust: 1d-2     Swing: 1d

Skills:
Acrobatics12Shillelagh13
Criminology12Law12
Running8Intimidation11
Brawling14Bagpipes12
First Aid13

Character Points for skills: Acrobatics (4pts), Shillegah (4pts based on shortsword), Criminology (2pts), Running (1pt), Brawling (4pts), First Aid (2pts), Law (4pts), Intimidation (1pt), Bagpipes (4pts)

Advantages: Racial: +6 Fatigue (+18 points), +2 PD (50 points); Legal Enforcement Powers: Local (5 points), Literacy (10 points).

Disadvantages: Racial: Inconvenient Size (-15 points), Reduced Move 2 (-10 points), Short Arms (-10 points); Self Defence Pacifist (-15 points).

Quirks: Mild Paranoia (Racial), Has unrequited love for girl back home, Touchy about his size, Carries his bagpipes at all times.

Equipment: (Light Encumbrance) Heavy Leather Armour, Shillelagh (1d-2 or 1d crushing), Bagpipes.


In Over the Edge terms:

Street Fighter: 4 dice.
Watchman: 2 dice.
Piper: 3 dice.
Hit Points: 28 (Wiry)

Secret: His unrequited love for the chieftain's daughter back home.

Flaw: He is only six inches tall and ignorant persons may not take him seriously.

Important Person: His bagpipes.