Enlighten the Infidel with Humourous Parables

The Comic Omnian

Enlighten (as he is known for short) is the fruit of the Omnian Church's new missionary style. Once a humble trainee Fool, his life was changed one night when it was his turn to answer the door at the Guild. His miserable, pitiless and pointless existence had left him with absolutely no protection against someone (the well-know Watchman and missionary, Visit-The-Heathen-With-Explanatory-Pamphlets) who could assure him that there was a point to life (serving Om) and that someone loved him (the aforesaid Om).

Leaving his apprenticeship behind (with only six months to go!) he changed his name to something more Omnian and followed his mentor into the world and into the Watch. He has maintained the skills he learned from the Guild in the service of Om. He tells jokes whenever he preaches in the street (atop an overturned banana crate) although sometimes his memory lets him down as his Guild training was never completed. ("How do we know Om truly exists and loves us, I hear you ask? Well, that reminds me of a funny story, yes a very funny story. There were these two fellas, no, hang on a tick, it was a man and a woman, and they were traveling from Quirm to Psuedopolis. Or it may have been the other way around... Anyway...")

He is almost completely trained in jocularity, the proper use of wallpaper paste and custard. (Falls into funny walks occasionally.) He is pretty good at preaching and has got the Omnian texts (at least those used by his sub-cult, the Spinward Reformed Chelonians) down pat, aided by his training in memorising things in the Guild. (Starts conversations with "Hello, did you know Om loves you?")

He's not too hot on the physical side but again he has learned the Law and Regulations faster than anyone since Captain Carrot. (Wears uniform. Can tell you which ordinance any deed is against.)

In GURPS terms:

ST 11 (10 points)
DX 14 (45 points)
IQ 13 (30 points)
HT 10 (0 points)
Base Speed 6.0 Move 5
Basic Damage: Thrust: 1d-1     Swing: 1d+1

Skills:
Bard 14 Juggling 14 Performance 14
Law 15 Criminology 12Ankh-Morpork Knowledge 14
Administration 13 Diplomacy 11 Fast-Talk 12
Acting 14 Sleight of Hand 14 Ventriloquism 12
Broadsword 13 Fast Draw: Sword 14 Sling 12
Brawling 15 First Aid 13

Character Points:Bard (4pts), Juggling (2pts), Performance (3pts), Broadsword (1pt), Fast Draw: Sword (1pt), Sling (1pt), Brawling (2pts), First Aid (1pt), Law (8pts), Criminology (1pt), Acting (4pts), Administration (2pts), Area Knowledge: Ankh-Morpork (2pts), Diplomacy (1pt), Fast-Talk (1pt), Sleight of Hand (4pts), Ventriloquism (2pts).

Advantages: Clerical Investment (5 points), Legal Enforcement Powers (5 points), Literacy (10 points).

Disadvantages: Bad Reputation (-2 Reaction: "Look out! It's a missionary!") (-10 points), Compulsive Behaviour (Preaching) (-10 points), No Sense of Humor (-10 points), Sense of Duty: To Om and The Church (-10 points).

Quirks: Keeps forgetting the tag line of jokes, Ashamed of his Clown name, Always uses a banana box when preaching in the streets, Reveres Visit-The-Heathen-With-Explanatory-Leaflets, Starts conversations with "Hello, do you know Om loves you?"

Equipment: (Light Encumbrance) Heavy Leather Armour (PD 2 DR 2), Broadsword (Cutting 1+2) Sling and slingstones, First Aid kit, Wedge of Omnian Leaflets.


In Over the Edge terms:

Fool: 3 dice.
Missionary: 3 dice.
Watchman: 2 dice.
Hit Points: 21. (Dead average.)

Flaw: His Guild training also means his sense of humour has been burned away and he cannot tell what is actually funny but has to rely on rote learning.

Secret: His Guild name, Joey Baggypants.

Important Person: Om, and after that Constable Visit.